Dublin Core
Titre
Generation of textures and geometric pseudo-urban models with the aid of IFS
Sujet
[SHS:INFO] Humanities and Social Sciences/Library and information sciences
Fractal city
Urban pattern
IFS
Image 2D and 3D model
Genetics
Fusion
Level of detail
Shape filtering
VRML
Description
This paper explains our attempt to capture inner coherence of urban shapes and morphologies, by fractal analysis of 2D_ textures (top view + height) of real and synthetic city maps. The basic ideas lean on autosimilarity detection, fractal coding of regions, and processing with Iterated Function Systems (IFS). We introduce a genetic-like approach, allowing interpolation, alteration and fusion of different urban models, and leading to global or local synthesis of new shapes. Finally, a 3D reconstruction tool has been developed for converting textures to volumes in VRML, simplified enough for real time wanderings, and enhanced by some automatically generated garbage dump and decorated elements. Programs and graphic interface are developed with C++ and QT libraries
Créateur
Marsault, Xavier
Source
revues"Chaos and complexity letters" et "Chaos in Art and Architecture"
Date
2005
Langue
ENG
Type
article in peer-reviewed journal
Identifiant
http://halshs.archives-ouvertes.fr/halshs-00260852
http://halshs.archives-ouvertes.fr/docs/00/26/08/52/PDF/Revue_internationale_Nova_Science_2005_IJDSR_2006.pdf