Crévilles
Recherche utilisant ce type de requête :

Recherche avancée (contenus seulement)

Playpolis : Transyouth and urban networking in Seoul

Dublin Core

Titre

Playpolis : Transyouth and urban networking in Seoul

Sujet

play, technology, ubiquitous technology, youth, ethnography, urban culture, urban space, networks

Description

The overarching aim of this study is to create new knowledge about how playful interactions (re)create the city via ubiquitous technologies, with an outlook to apply the knowledge for pragmatic innovations in relevant fields such as urban planning and technology development in the future. The study looks at the case of transyouth, the in-between demographic bridging youth and adulthood in Seoul, one of the most connected, densely populated, and quickly transforming metropolises in the world. To unravel the elusiveness of ‘play’ as a subject and the complexity of urban networks, this study takes a three-tier transdisciplinary approach comprised of an extensive literature review, Shared Visual Ethnography (SVE), and interviews with leading industry representatives who design and develop the playscape for Seoul transyouth. Through these methodological tools, the study responds to the following four research aims: 1. Examine the sociocultural, technological, and architectural context of Seoul 2. Investigate Seoul transyouth’s perception of the self and their technosocial environment 3. Identify the pattern of their playful interaction through which meanings of the self and the city are recreated 4. Develop an analytical framework for enactment of play This thesis argues that the city is a contested space that continuously changes through multiple interactions among its constituents on the seam of control and freedom. At the core of this interactive (re)creation process is play. Play is a phenomenon that is enacted at the centre of three inter-related elements of pressure, possibility, and pleasure, the analytical framework this thesis puts forward as a conceptual apparatus for studying play across disciplines. The thesis concludes by illustrating possible trajectories for pragmatic application of the framework for envisioning and building the creative, sustainable, and seductive city.

Créateur

Choi, Jaz Hee-jeong

Éditeur

Queensland University of Technology

Date

2010

Contributeur

Cunningham, Stuart D. Supervisor

Langue

en

Type

Thesis

Identifiant

http://eprints.qut.edu.au/37610/
http://lallier.msh-vdl.fr/theses/items/show/899
http://lallier.msh-vdl.fr/theses/archive/files/a923e4298dc693e7a0a80c80d78d351a.jpg