Dublin Core
Titre
Generation of textures and geometric pseudo-urban models with the aid of IFS
            Sujet
[SHS:INFO] Humanities and Social Sciences/Library and information sciences
                    Fractal city
                    Urban pattern
                    IFS
                    Image 2D and 3D model
                    Genetics
                    Fusion
                    Level of detail
                    Shape filtering
                    VRML
            Description
This paper explains our attempt to capture inner coherence of urban shapes and morphologies, by fractal analysis of 2D_ textures (top view + height) of real and synthetic city maps. The basic ideas lean on autosimilarity detection, fractal coding of regions, and processing with Iterated Function Systems (IFS). We introduce a genetic-like approach, allowing interpolation, alteration and fusion of different urban models, and leading to global or local synthesis of new shapes. Finally, a 3D reconstruction tool has been developed for converting textures to volumes in VRML, simplified enough for real time wanderings, and enhanced by some automatically generated garbage dump and decorated elements. Programs and graphic interface are developed with C++ and QT libraries
            Créateur
Marsault, Xavier
            Source
revues"Chaos and complexity letters" et "Chaos in Art and Architecture"
            Date
2005
            Langue
ENG
            Type
article in peer-reviewed journal
            Identifiant
http://halshs.archives-ouvertes.fr/halshs-00260852
                    http://halshs.archives-ouvertes.fr/docs/00/26/08/52/PDF/Revue_internationale_Nova_Science_2005_IJDSR_2006.pdf
            